Thursday, 8 April 2010
In what ways does your media product use, develop or challenge forms and conventions of real media products?
K: We made a film company logo and even made it look animated through iMovie by putting a fog effect over the image, making it looks more mysterious and scary.
C: The credits were in a simple white font at the bottom of the screen like most other films. This is because it is easy to see even though it is not the focus point of the shot.
E: We used a high angle when the character is running in the woods. We felt that it made her look vulnerable and though we don't see anyone running after her, the handheld shots and higher angles following her suggests that she is the victim and a killer is after her.
K: Another high angle is used on Lily when she wakes up, which is almost oppressive and shows that she's insignificant. We didn't do the point of view shot like we planned to do when she wakes up because it looked odd and too shakey. So we tried other ways to position the camera, for example, on her level, but we had the view as if we're standing over her which is almost suffocating.
C: We used a low angle on the character Kate - the girl who gives Lily a bad look - to show that she is insignificant when compared to her.
E: We used an ellipses by fading out when she walks to school and fading in when she arrives to school.
B: A common point of feeback we recieved was that te film ended suddenly. But we think that as it is supposed to be the first two minutes of an hour or two long film, it shouldn't conclude itself like a trailer. Instead, it should just cut to the next scene.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment